Wars

What better way to show your greatness other than showing those upstart towns who is the boss.

Summary
Wars in EvoTech play out quite different than what you may be used to. For a war to be started you must specify a demand that the defender must submit to. Wars are also discouraged through in game mechanics that give significant disadvantages to the agressive side. ll wars eventually come to an end when the warscare tips to either 1000 (Attacker wins) or 0 (defender wins) if no side surrenders on their own.

Surrender
Once you surrender from a war whether from warscore or by a command you punishment is dependant on three factors. Are you an initial member, are you an attacker or defender, what is the demand. If you are not an initial member your penalty is 1000 coins. However if you an an initial member your penalty grows for an attacker it becomes 5000 coins. If you happen to be a defender and the initial member you are victum to whatever the initial demands are set to whether it be money, religious conversion, or the town disolved.