Condition

Each player has many things that affect all aspects of gameplay each gained from how they play.
 * Future Features

Stats
Players each have their own stats that help them surpass others. Possible stats include Strength, Dexterity, Intelligence, Resilience, etc. Each stat has the potential to go up as high as the player wants however they all have the ability to go down just the same. Each stat decreases differently as well as decrease on death.

Health
Each player has to maintain their health or they could soon experience a quick sudden death. Just as you would in the real world you should maintain a balanced diet or you could risk deficiencies which could cause failures or increase risk of diseases. Some food has better effects whilst some bring in only negatives. Diet will be easy to take care of as long as stay away from poisoned/rotten food but someone who pays attention will get passive bonus' to everything from stat growth to disease prevention and healing.

Diseases could be as simple as a common cold that causes you to cough every now and then but that only proves as an annoyance for the most part. In the worst case you could come up with something much more harmful or even deadly. A common cause of diseases is being in in a dirty environment with an open wound.

Blood is something needed to live and everyone knows it. Fighting creates wounds which can cause a loss of blood if not treated. The losage of blood is determined by a lot of factors: location, type of wound, strength of attack and other factors. Another possibility is to have something cut off completely however this does not cause much in the case of blood however are detrimental to fighting ability. There are other ways to create bloodless including fall damage which could also cause sprains, fractures, tendinitis, or internal bleeding itself.

Increasing ones resilience stat is a great prevention to bodily harm however it may still happen regardless. If you do receive a wound a doctor is your best bet since it can not only prevent but also give information of possible risks as well as curing diseases or mending you back up as good as new.